And here you are the third and last part of the amazing interview with Takara Tomy Designer Takashi Kunihiro via Kakakumag website.
Thanks to our very own Super Mod Shin Densetsu for translating all the three parts of the interview for all of our 2005 Boards users. Takashi Kunihiro is a longtime Transformers designer at Takara Tomy, and he has worked creating new toys for years. Be sure his comments and reveals are an invaluable reading for any fan who loves the rich story behind the creative process of the toys. The interview covers:
- Part 1: “The 1st Transformers Movie Toy Struggles & Revenge Of The Fallen Optimus Prime (leader class)”
- Part 2: “How to make a transformable robot”
- Part 3: “Kunihiro’s Top 5 Favorite Transformers”
Takashi-san choices are sure great, and there’s even a Beast Machines figure on his list. We won’t spoil the full list, so you can read it after the jump. You can also find the full complete interview on the respective thread, and let us know your impressions on the 2005 Boards!
Kakakumag interview with Takashi Kunihiro Part 3
- Kunihiro has designed 400 Transformers to date
- By 2014, Kunihiro had already designed 300 Transformers.
- Started designing Transformers during his 2nd year at Takara
- Worked on some of Takara’s Braves series like Gaogaigar
- Has been designing Transformers full time at Takara since Beast Wars Neo
Kunihiro’s Top 5 Favorite Transformers:
- G1 Hot Rod – since it was 1st Transformers design. At the time he was told to increase durability. During that time, this was usually done by molding a bar that connected the legs together(like at the ankles or feet). Kunihiro got around this while maintaining durability(which was difficult to do) by designing the legs to slide down on diagonal rails. While the articulation overall was limited, he thought that the figure was innovative at the time.
- Beast Machines Night Viper – he likes that its tail transforms into the legs. He thinks the transformation is amazing
- Universe/Henkel Cyclonus – The original G1 Cyclonus was designed by a rookie designer at Takara in the 80’s. For the Universe/Henkei line, Kunihiro decided to design Cyclonus in a way that hadn’t been done before. He designed the nose of the jet to disappear completely into the body for a cleaner robot mode(compared to the G1 figure). He also designed the robot mode to be slender. He says it would’ve drove him crazy to just see the nose fold back and just merely stay there.
- Arms Micron AM-14 Vehicon – as soon as the Prime 1st Edition Vehicon was released, there was talk about making a slightly smaller Vehicon at a lower price. Since there wouldn’t be any reason for anyone to buy this if they already had the 1st Edition figure, Kunihiro sought to make it a fun figure and stand apart. He found that the Vehicon character design looked like it was from Evangelion but with big boots. So while trying to design the upper body of the toy to be slender, he put all the extra parts in the feet. The proportions the figure ended up by chance and were a result of the transformation since its’s angular. Had it been a round body, Kunihiro says it would’ve had gaps.
- MPM5 Decepticon Barricade – Kunihiro says the Human Alliance figure was designed by someone else and Kunihiro did things a little differently with Masterpiece Barricade. He sought out to make the arms longer and design a larger, more movie accurate weapon(compared to the Human alliance weapons which had to be made smaller). The interviewer says that Masterpiece Barricade seems better than Human Alliance Barriacade and Kunihiro says that’s the whole point; there’s no use in making a new toy the same way as the old toy one more time. As much as possible, he likes to integrate weapons into vehicle modes but gave up for Barricade since the weapon is too big. He designed a stand for the weapon since the blades will bend under their own weight without it.
Kunihiro likes to think about how to make more robust mechanisms in the future and also what to be careful with.
When asked what he thought was the best Transformer he worked on, he mentioned ROTF leader Optimus and most recently, Studio Series Blackout. However he felt that it was impossible to actually choose.
Various promotions are planned for the 35th anniversary next year. Kunihiro was asked if there was a specific character that he wanted to take on the challenge of designing. He didn’t give a specific answer but did mention that he’s working on a rather challenging secret project at the moment.