UI artist Justine Raymond shared commentary about and images from her contributions to the recently released Transformers: Battlegrounds video game.
I was responsible for prototyping and designing the UI for the game. It focused heavily on children, and played into bold shapes from Transformers’ branding, and large, legible text.
Juggling a lot of rewards is always the bane of any end-round match up! I had a lot of fun figuring out how to make a modular and reusable end round that we could tint and adjust. I initially had budgeted for a heroic illustration per end round that unfortunately fell out of scope.
In addition to the UI, I was also responsible for drawing the fullbody and facial portraits of the entire Autobots and Decepticon forces. It was definitely a dream come true!