Kabam have delivered their December update to Transformers: Forged to Fight players, and we have a very nice addition to the ranks: G1 Jetfire.
Jetfire is already available to be added into your ranks of playable characters, and is coming in a design based on his Leader class Generations toy incarnation.
The full Bot Intel Report can be found here at the official Forged To Fight website. You can also read on for the full profile and stats after the jump and a great showcase video below. Don’t forget to join to the discussion about this character on the 2005 Boards!
Jetfire joins the Fight and once again he doesn't know who to trust. Play now to add him to your team!
Posted by Transformers: Forged to Fight on Thursday, December 6, 2018
BOT INTEL REPORT – JETFIRE
Faction: Autobot
Class: Tech
A scientist first and foremost, Jetfire was famous for his many exploits in outer space alongside his partner Starscream. With the galaxy now engulfed in war, Jetfire soon found Starscream had turned away from the pursuit of truth and joined the Decepticon ranks. Reluctantly taking up arms against his old friend, Jetfire eventually sided with the Autobots in their quest to protect all sentient life.
STATS AND ABILITIES:
3-Star:
- Health: 3995
- Attack: 302
- Max Rating: 1299
4-Star:
- Health: 10383
- Attack: 785
- Max Rating: 3547
5-Star:
- Health: 25207
- Attack: 1906
- Max Rating: 8600
BASIC ABILITIES: PARRY SHIELD, SHOCK, RANGED BUFF, SHIELDING
Parry Shield
- Well Timed Blocks against Light and Heavy Ranged Attacks activate the Parry Shield, Reflecting those attacks at 80~100% of their original damage.
- Well Timed Blocks against Basic Melee Hits also activate the Parry Shield, granting +50% Block Proficiency.
- Each time the Parry Shield activates Jetfire gains 1 Energy Charge(s). Energy Charges each increase Jetfire’s Power Rate by 5%. [Max 10]
Heavy Attacks
- 100% Chance jetfire consumes 1 Energy Charge to inflict Shock on the opponent, dealing 70~90% of Attack over 4 seconds.
Special Attacks
- If Jetfire has no Energy Charges when activating a Special Attack, he gains 1 Energy Charge.
SIGNATURE ABILITY: DAMAGE CONTROL
Jetfire’s has a state-of-the-art Repair System diverts reserve energy to mend damaged components and suppress any active fires.
Blocking
- While Jetfire is under 75% Health, his Repair System is Online. While the Repair System is Online, Holding Block for 1 second(s) consumes an Energy Charge to Purify a Burn Debuff and Repair 2~6% of Health over 1 seconds.
SPECIAL ATTACKS:
Special 1 – Full Power to Weapons
“Disruptors are often misunderstood devices, allow me to demonstrate their ideal use.”
- Jetfire converts all Energy Charges into Ranged Bonus, each increasing Ranged Damage by 10~20% and Projectile Speed by 10% for 20 seconds.
- If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Power Lock, stopping the opponent’s flow of Power for 8 seconds.
Special 2 – Reinforce Shields
“Deep space travel requires a powerful defensive system at the best of times.”
- Jetfire converts all Energy Charges into Shield Buffs, each Reducing incoming damage by 7~8% for 20 seconds.
- If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Repair Block, preventing the opponent from Repairing for 15 seconds.
Special 3 – Fire at Will
“Diverting stray ions to the Disruptor Cannons will create a potent electromagnetic effect on enemy systems.”
- Jetfire consumes all Energy Charges to inflict Shock for each Energy Charge consumed this way, each dealing 35~45% of Attack as energy damage over 4 seconds.
- At the end of the attack, Jetfire Gains 3 Energy Charges.
SYNERGY BONUSES:
Mutual – Enemies – Kickback, Megatron GS, Ramjet
- +2~5% Attack Rating.
Mutual – Allies – Sideswipe, Wheeljack
- +2~5% Armor Rating.
Outgoing – Brain Gain – Shockwave
- Shockwave Repairs 2~6% Health over 2 seconds each time he gains 6 or more Energy Charges.
Ingoing – Brain Drain – Shockwave
- 25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.
Mutual – Shield Masters – Mixmaster, Dinobot
- Well Timed Blocks against Melee Attacks have +10% Block Proficiency and Drains Power equal to 2~5% of the opponents max Power.
Incoming – Old Friends – Starscream
- Activating the Parry Shield against Basic Melee Attacks grants a 10~30% chance to Stun the opponent for 2 seconds.
Outgoing – Old Friends – Starscream
- While Dashing Back Starscream has a 100% chance to Evade Ranged Attacks. When This occurs Starscream gains a 10~30% Crit Damage buff for 6 seconds.
STRONG MATCH-UPS:
- Megatron(RotF) – Jetfire will be able to inflict Repair Block, stopping this Tank Terror from Repairing at the end of the fight.
- Ironhide – Reflecting Ranged Attacks and Purifying Burns, the master of Demolitions will find his skills entirely countered by this giant jet fighter.
WEAK MATCH-UPS:
- Cheetor – Cheetor will evade many of Jetfire’s primary attacks while Blocking any chance the big flyer has to Repair.
- Tantrum – Tantrum’s Frenzy will allow him to rid himself of annoying Shock debuffs while landing the occasional Unblockable hit through Jetfire’s Parry Shield.
RECOMMENDED MODULES FOR JETFIRE:
- Strange Refractor – This mod will essentially grant him the ability he receives from his marquee Synergy, an ability that makes him a very scary defender.
- Tech Console – Imagine a world where Jetfire sits atop a Tech Console, his Shocks would be amplified, his Repairs would be amplified. This is probably one of the worse case encounters you could face when Raiding someone’s base.
Tresob
Well, I finally got my first 5 star boy…but it’s a bit annoying because the overall game difficulty jumps up in various aspects of the game…so things that I was doing easily, like away missions, are now nearly impossible.
In terms of game design, it makes advancing in the game feel more like a punishment than a reward.
jamarmiller
yeah, your doing something wrong.
each mission has an easy street through all the acts. Just do the easy street on all missions and acts you should be getting tons of those. I dont play it that much but I got like 10 4 STAR BOTS already. dont try to do 100 percent complete on each one until you got a strong team of at least 4 star guys.
Whomps
Are you doing Alliance missions? You should be getting some for participating in those as well as some level 4 shards
Tresob
This is true, but they want 100,000 faction credits per 4 star bot…which seems hard to acquire if I am barely progressing in the story mode because it has gotten so hard to find a path that is beatable.
Whomps
You should be able to buy more 4 star bots once you unlock your first one
Tresob
I have been playing way too much of this for what it is.
And I am a bit annoyed at how steep the challenge curve is in the story mode. All of a sudden, every path has four star bots, but I only have one four star Megatron and a bunch of three star guys…so it is becoming a slog.
Tresob
I just downloaded this again on Netflix. Haven’t played this years, and I am very overwhelmed by the unnecessarily complex economy.
Nice to play with Combiner Wars figures after so long…makes me miss’em.
Peaceful Soldier
I have an alliance called "Soldiers of Peace" if anyone wants to join. We are a group of friendly people, all with the same passion for the whole franchise. Please join us.
ToaDraco
I still find it so strange that Netflix decided to buy this game. I wish it were Paramount instead since they have the movie rights and cartoon rights to Earthspark and such. Honestly removing the bayverse bots does me a favor since I'm not a fan of them but it eould have been nice to potentially see Bumblebee movie and RotB designs in the future as well as Earthspark designs but I don't see that happening with Netflix in charge. I'm also extremely warru of how much they're actually going to support this game. I wouldn't be surprised if they only add a couple more characters and then it's dead again within a year– especially with the stupid Netflix account requirement. I guess time will tell.
NaSMaX
Can anyone actually unlock a core mastery? I bought the module in the store but the game is not recognizing it.
martin entero shoro
Ok so I just got my first 2 star bot and have progressed far into the first campaign, but I have a little issue. Whenever I want to choose a nickname so I can join a team and fight arenas, it displays a message saying I no longer have Internet access, when I actually have. Does anyone else have this problem and if so, is there a solution?
Sleeplash
So, after getting the first 2 star bot during the first campaing, I realized I now had access to a 2 star bot shop (Or it could be because i leveled up my account, idk), so i'm guessing (hoping, actually) that you will get access to a 3 star shop after making more progress on the story?
AirComm72
Been playing Earth Wars since FTF ended but am enjoying this Netflix revival – it sure runs a helluva lot smoother now than when Kabam left it to die. It's weird starting over with 1 star bots though. I want my 5 Star Megatronus back lol
Gears
Its fun getting back into this game and Deadend is awesome
Jetfire83
Agreed. I don't really know if the more stylized series (Animated, EarthSpark, Prime, Cyberverse, etc.) would work in this style. I think the various anime series (Headmasters, RID2001, Unicron Trilogy, etc.) and the Cybertron game trilogy would be the best fits.
CodeXCDM
They forgot a Bayverse bot on a screenshot. Oops.
Kidding aside, wonder why Bayverse was removed. Issues with Paramount, I guess?
If they plan on continuing this, they should consider other universes like Legacy is doing.
Q Prime
Been playing for a few day, and thoughts:
Characters: Despite the addition of Chromia and Dead End, the removal of the Bayverse bots really makes the combat encounters repetitive due to a lower variety of bots. Would’ve been nice if they also added a few more bots to balance it out, but hopefully we get more in the future. Also, this would’ve been a great opportunity for them to refresh the character models to be based on the modern generations ones, seeing as almost every character in the game has been redone in a singular aesthetic since rather than the hodgepodge of design influences currently seen.
Game design: It would be nice if it was easier to unlock bots, as after the first six levels you seemingly can only buy bots (and you don’t get much of the bot-buying currency) or get one by 100%ing a chapter, which leads on to my next complaint. Exploring alternate routes post-chapter 1 is near-impossible for a long time after first beating it, as they feature 3* bots of a rating at least three times as much as the lowest route, and after having almost completed the first campaign I still don’t have access to those which means I can only do the basic route for the time being. Blocking is also sometimes a bit slow to respond.
Overall a fairly fun (if mindless) game with a few flaws but nothing game breaking.
Also, I have an issue in that the game is preventing me from playing the Fog of War thing, with a red lock being in the corner yet no error message as to why that is. Can anyone help?
Arvegtor
So, a question for those who can actually play this game: does the fog of war have any story, and if it does, what is it?
Lothar Hex
Cheers boss.
Strafe28066
It's for the mastery stuff but that doesn't become available until level 18, had the same glitch on my end, once you hit 18, hit that tab, then go to mastery and spend your first point and it should go away