Transformers: Devastation has met with overwhelming positive feedback from both fans and critics. One of the reasons for that is the developer itself; Platinum Games, a name closely associated with good quality in the video game industry.
Gamespot interviews Kenji Saito, the director of the video game to learn more on how Transformers: Devastation came to be.
“I got a request from [executive producer Atsushi] Inaba-san, a big proposal for Transformers,” he says, recalling how he became lead on the project. “I thought it sounded cool. I wrote up a pitch and we gave it to Activision and they were like, ‘Yeah, we like it!’ Pretty simple, I guess! It was kind of the same with Rising. Inaba-san will request things pretty suddenly and you’ll be like, ‘What? Okay. All right!'”
“From the start, I had my doubts [about Transformers] because when I looked at past games I thought, this is a series that has an established look and feel at this point,” Saito says. “I was trying to do a different style that I hadn’t seen before. I didn’t know if that will work exactly, but I still had what I wanted to do, so I had to try… It was like taking Transformers and taking my own desire for the game and trying to see how they could fit together.”
You can read the entire article at Gamespot.