Legends Size Class
– G1 Optimus Prime
– G1 Starscream
– G1 Megatron
(a variation of the original gun, can be held by Masterpiece Starscream)
– G1 Prowl
– All will have rub symbols
Scout Size Class
– G1 Windcharger
(will have flip-out magnet weapons, can hold Generations Darkmount and Movie Recon Ironhide weapons)
Deluxe Class
– Skullgrin (Darkmount redeco, has a new ram-style head)
– Scourge (G1, stealth jet, white in color, head elevates in vehicle mode, gun is a mixture of his G1 head-gun and his Targetmaster gun, NOT A TARGETMASTER TOY!
– WFC Cliffjumper (repaint of WFC Bumblebee, Cliffjumper will have “devil horns”)
– Thunderwing (G1, has detachable drone which does not transform)
– Tracks (has a car and flying-car mode)
– Jazz (has car speakers that pop out of his vehicle mode)
– Perceptor (slightly based on Animated design, will be redeco’d in to REFLECTOR, chest opens to ‘scan things’)
Other size toys
– Grapple (Universe 2.0 Inferno redeco/remold, will come with crane)
– Lugnut (new mold, WWII style bomber, looks amazing, very bulky)
– The Fallen repaint (shown in previous pictures, blue in color)
Powercore Combiners
– Heavytread with Groundspike
– Skyhammer with Airlift (Skyhammer resembles Misfire/Triggerhappy)
– Five pack of Constructicons (Steamhammer is main ‘bot)
– Dinobot set (Grimstone, transforms in to “THE BEAST”, lolz)
Original 13 Transformers
– Alpha Trion (can see past, present, and future, has pen and a book)
– Liege Maximo (ram-styled horns)
– Vector Prime (gold armor, has swords and an hourglass, overseer of time and space)
– Prima (first prime, all white, “Warrior of Light”, sword has the Matrix as the hilt)
– Megatronus (black and red, “Warrior of Darkness”, fusion cannon, Megatron-esq … duh)
– “The Fallen” (figure out which one of the previous listings lights themselves on fire and changes their name)
Other Things
– Upcoming “Kup” toy, no details
– Open to third party properties becoming toys, ie: War For Cybertron, IDW Drift, etc., but cannot disclose any information
– Designers have a desire to do more humans and cassettes in toylines
– Aaron Archer wants to revisit Beast Wars again, especially after Dinobot’s induction in to the Hall of Fame
– Hasbro won’t reveal identity of Movie Ferarri car
– No plans for larger Powercore Combiners yet, offhand remark about WST combiners
– Stay tuned for details on more “female Transformers toys”
– Takara-Tomy most likely not making new toys for Animated
– “Blue Classics Bumblebee” is not a Hasbro product
– No Transformers: Prime toys as of yet, only a television show
– Desire to do a Wheeljack toy
– “Airachnid” … stay tuned
– “If War For Cybertron toys sell well, we’ll do more of them, Starscream on the short list of desired WFC toys to release”
– No plans for “Last Stand of the Wreckers” toys
– “Brave” toys from Japan … Hasbro would have to acquire a license, so very unlikely, plus toys are very dated
– Haven’t forgotten Trailbreaker
– Fosterlager has an unhealthy obsession with female cosplayers
Vince
I was kinda pissed that they didnt show any of this new stuff at TFcon yesterday. All we were shown was stuff we'd known about for months. :S
WheeljackDude
Tracks? I smell Hasbro and Takara be repainting him red into Road Rage!
Rogzilla
I'm sorry, but your choice of bolded text created the impression that you were, for a lack of a better word, being a snot. "Well, that's your stupid little opinion but MY OPINION, which is obviously much better than yours…" The first thing you see when you look at it is the words "my opinion." Beyond that, its your language. It is condensending and, when combined with your bolding, is angry. *shrugs* Again, I'm sorry, but that's how it comes across. If that isn't your intention, then maybe think more about it. It doesn't matter what you mean if you can't express it right.
And size of the post doesn't relate to the emotion. A two word post can carry as much anger as a 1,000 word one. I didn't think your post was long. I don't even think my post was long. I articulated my opinion but still kept it brief.
And we are talking about what works and doesn't work for robot design work. Just because we aren't immediately discussing things that came up at Botcon doesn't mean its off topic. Now, if the conversation had turned into, say, a discussion on the anatomy of badgers, I'd agree with you. That has nothing to do with the original topic.
If you don't want to be part of the discussion about general robotic design (which does relate back to the orignal topic), talk about something else. Reply to another question, like you did above. Don't reply to a topic you feel is off topic then tell everyone else to stop discussing it. Resteer the conversation.
Your response to me (and this one) is clearly off topic and I hope this is the last one. Your response isn't even in response to the bulk of my post, just the first and last paragraph, so I can't help but wonder if you even read it all.
Now, I made the choice to respond, hoping to explain 1-why I felt your post warrented a calm down and 2-that though the discussion you joined isn't part of the overall thread discussion, it still relates back and you can chose to not be part of it.
Edgewise
I'm probably most looking forward to Tracks, Jazz and Scourge. Because they are the "classics" we're getting that I already wanted.
Calm down? Where is there any un-calm manner in my post? Because it's long? It's a fraction of your reply. Because I bolded 3 words? No, that's just emphasis on a couple key points. Text communication on the web is hard to imply and infer emotional content, so please don't make negative personal comments based on what might easily be your misinterpretations.
The title of the thread is Botcon 2010 Hasbro Designers Panel Coverage. As you say, you're talking about the designs of T2 & Asimo. I do not believe Hasbro had anything to do with either, and they certainly didn't talk about them at Botcon 2010.
Rogzilla
They did, but they found other ways to create visual interest. The older model robots, while distinctly humanioid, were given no human features to make them more distinct from the new Apple inspired robots. The newer robots had semi transperent casings so you could still see their interals at times and the designers used color to create either a friendly or agressive tone.
All that makes it visually interesting.
Geez man, calm down. Yes, all these things are subjective but there are certain elements of design that CAN make GOOD (interesting, new, fresh) design and BAD (boring, old, unoriginal) design.
In what you quoted, I was talking about the difference between the agressive, skeletal looking T-800 and the blocky, friendly but emotionless Asmo. I wasn't even talking about Transformer movie designs vs anything else. Just want Stan Winston did vs a real robot and why it wasn't a blocky design.
Detail is not the only way to be visualy interesting (the goal of all design) and it can be done wrong. Look at the marketing art for movie one. They didn't use lighting effects that much, making a flat looking image that, although it gave us a detailed look at all the robot, made it too busy to determine where things began and ended. In the movies proper, with all the effects done, things became much clearer. Most of the time, you can't see the details, but you get the overall design that the concept artists made (the little details are added in CGI).
The BW models were still visually interesting because the designers worked hard to break up the human silhouette. A big factor of design is to give everything a unique silhouette, allowing you to tell who the character is based just on that. By breaking up the human form the way they did, they allowed for visually interesting characters.
The movie designs did that too. Demolishor and the Arcees. They had very unique designs AND they weren't that busy. You can easily strip away all the details added in and you STILL get a strong, unique design that stays with you. The Twins, being squat, asyemetrical (but symetrical to each other) stood out a great deal from the other tall, slender designs. Devastator, whoes CGI design contained more moving parts than any other, was a design that gave the impression of power, violence and single minded focus.
Look at Wall-E. All the robots in that movie had visually interesting designs as they were all unique, followed a similar design overview and allowed for unique shapes.
I agree this is all subjective, but that doesn't change the fact that (returning to my original point) Asmo, while "real" is borning to look at. You might as well have a guy in cardboard boxes. A design easily overlooked and forgotten.
And I don't know if this has "nothing" to do with the topic of the thread. We are discussing the principals of design and isn't that what the tread is about, design?
Ravenxl7
I have one last question for those who where there at the panel. Out of all the figures revealed, which one are you looking forward to the most? and why?
Edgewise
BW CGI robots are much less detailed than Bay Movie CGI robots. I know which I enjoyed more.
More realistic, Less realistic, More detailed, Less detailed, etc…. none of them always equate to the other and none of them ever equates to "better" because "better" is subjective based on what the beholder prefers and what criteria they use. For instance: the BW/Bay comparison, you might shoot back Bay-formers are still more "visually interesting" but in my opinion that still leads to a less entertaining experience. I could even say I find BW models more visually interesting because I can see WTF they're supposed to be and not just an overdetailed pile of parts that just confuses my visual processing.
And all this has nothing to do with the topic of the thread anymore.
bellpeppers
I dunno… I ROBOT did a fairly decent job in the 'bot department.
Abrogate
On the other hand, the Asimos would be less suspicious. Who'd see them coming?!
Rogzilla
It all comes down to visual interest. The real robot is visually boring. The Terminator is visually interesting. No one would want to see a movie about a bunch of Asimos (or whatever its called) over throwing humanity and film is, above all else, a visual storytelling medium.
Trailbreaker77
You will have to wait another week, no one was allowed to take photo's of what the panel was showing on screen. SDCC is a different story you will see all the new stuff by the end of next week.
Bumblethumper
Thanks just the same. To be honest I care more about Jazz having the spoiler than about stuff like pop-out speakers.
I'm really surprised that they were all drawings. Even the Legends class, scout class, Power Core and retools(Grapple, Skullgrin, Cliffjumper)?
I can somewhat understand the Generations stuff… I think that stuff is often put on the backburner. We saw drawings of Sunstreaker/Sideswipe long before that actually became a reality.
Yeah, that's a very good point.
Personally I'm more concerned about visual appeal, than arguing over the realism of it. If a faceplate looks cool, that's good enough for me.
I'd like to see them go for a sort of concealed detail look if they ever reboot the movies. It should feel very heavy and like there's a lot of sophistication underneath, but the detail shouldn't intrude and clutter the bot mode any more than necessary.
Anguirus
Armor = mass.
Laser_Optimus
True enough.
Anguirus
None of the electronics mentioned in this thread have two completely distinct modes, one of which walks and talks.
The robot is completely concealed in car or jet or toaster mode. It's understandable that it looks a little rough when they break the outer covering into tons of little panels and move it away from their joints.
Trailbreaker77
Good point that is why some sports cars have openings or see through paneling on their hood. Now if we are talking a visual appealing that differs depending on who is looking at it. My point is just like the movie where the bots protect their face with their masks. Why not the rest of the body?
Ziero
So I know I'm a few weeks late to the party, and it most likely has been answered already, but after quickly scanning the past few pages, I didn't see it mentioned…but I'm just dying to know…
What the heck was she wearing?
Laser_Optimus
Well, that's the thing. We cover computers and electronic devices so that things that could damage all those detailed internals can't get in there easily. So, yeah, the blocky design and coverings make sense. Having exposed gears for anything to just get stuck in does not… nor does it make sense to have exposed wiring to easily get tangled on anything. Of course, now we're talking practical versus visually appealing… and, I'll add to that, that many a tech geek friend of mine has clear coverings on their computers so that they can view all those visually appealing gadgets on their computers insides…
Trailbreaker77
One quick point I would like to make is. Do you know why they cover all that detail? I am guess to protect the vital insides, but why would a robot want to protect it's vitals. Crazy talk!
Edgewise
I don't remember any of them having actual toy photos, aside from the ones that have toy photos available online right now. I could easily be mistaken though. The spoiler… I didn't make a point of noticing/remembering.
Of course. But so…? At the end of the day, what is produced and made and used in the real world has coverings hiding detail: Asimo, Computers, Toasters, Cars, Clock-radios, on and on…