A small tidbit of information from Gamasutra now. Jagex, who are making the Transformers Prime inspired Transformers Universe MMO, have had a majority stake in their organization purchased by New York based Insight Ventures. According to the writeup on Gamasutra, this will not potentially have a massive impact on Jagex’s deliverability for the Transformers Universe MMO, far from it – the implication is that with Insight’s latest investment Jagex might “accelerate” the launch of some of its products. Hopefully this also includes the Transformers Universe MMO. [Read more…]
New Pics of Transformers: Fall of Cybertron Bruticus, Combaticons and more
Thanks to gamer website Kotaku.com we have some new images pertaining to the upcoming video game Transformers: Fall Of Cybertron. Several of these images appear to be surfacing from the promotional Survival Guide Kit we reported on earlier. Among these photos we get looks at; Bruticus, The Combaticons, Optimus Prime, Megatron, Shockwave, Jazz, The Dinobots and several of the games environments including the Metroplex Arena and Shockwave’s base!
Click above to check out the pictures and then discuss on the 2005 Boards! [Read more…]
Transformers: Fall of Cybertron Survival Kit
The promotional onslaught has begun for the upcoming video game “Transformers: Fall of Cybertron“, as major video game news sites (such as Destructoid) are starting to recieve press kits billed as a “Survival Kit”. Inside the steel box is a can of a mysterious energy drink known only as “Soundwave Energon Energy Drink”, an “Energon Bar” (that asks if you are Hungry Like Grimlock), and an art book titled “Inside The Apocalypse” which features art of many things including the various weaponry of the game, advertising for the vastly improved multiplayer character creation, and a Transformers Timeline which covers the events leading up to the upcoming game. [Read more…]
Transformers Fall of Cybertron Making of Cinematic Trailer
Check out a behind the scenes look at the making of the Transformers Fall of Cybertron Cinematic Trailer, seen recently at the Spike Video Game Awards.
High Moon Studios Fall of Cybertron Interview
Matt Tieger of High Moon Studios recently sat down with the Game Central reporters of the UK Metro news site. This great and insightful interview touches on a fair few story and gameplay aspects for Transformers Fall of Cybertron, and addresses how Matt and the High Moon Studios team have really taken a step back and examined how they can take War for Cybertron and make it even better for this sequel. Check out the full interview on Metro’s site here.
Key points of the interview include:
– Shockwave is the creator of both the Insecticons and the Dinobots. He’s a mad scientist and by all accounts major villain in this game.
– Grimlock is not like the original Generation 1 cartoon Grimlock – he doesn’t go around shouting Me Grimlock smash all the time. He does have a reason for his speech impediment given in game.
– Gameplay wise, Grimlock cannot transform at will, instead accumulating rage as he defeats opponents. Once he gains enough rage, he can transform and cut loose. In robot mode, Grimlock fights with his sword, he’s a sword and shield guy, no long range weapons – if he needs to fight at a distance, he picks up and throws things – including enemies.
– Matt Tieger says originally, Grimlock was not in Hasbro’s Aligned Continuity. His part in the game owes a lot to the team campaigning hard to get him in there!
– Bruticus is confirmed as a playable character – it’s said to be the part of the game where you feel the most powerful.
– Vortex is another character who is confirmed to be playable. He’s on a level described as a giant climbing frame, with the option there for players to tackle the level mostly as a robot, mostly as a vehicle, or anywhere in between.
– Lastly a word on the campaign. This time out, the game is more of a “Cybertron story” with the first and third acts being Autobot centric, and the middle one being Decepticon centric, although by the sounds of it, there’s less of a rigid “this is a block of Autobot missions, and these are a block of Decepticon missions” this go round.
That’s just a summary of the key points that this fan found interesting! For the full review (it’s quite the read!) head on over to view the original article on Metro. [Read more…]
Transformers: Fall of Cybertron VGA Trailer
The VGAs (Video Game Awards), which may or may not have finished airing by the time this goes up, has a special treat for Transformers fans as teased a few weeks back, with a trailer for the upcoming video game Transformers: Fall of Cybertron.
Update 2: Activision’s official YouTube channel has updated with an HD version, it is embedded below.Teaser For The Transformers: Fall Of Cybertron Cinematic Trailer Is Now Online
A small teaser for the upcoming reveal of Transformers: Fall of Cybertron is now online. The full trailer based on the Opening Cinematic of the game is to debut this December 10th on Spike TV for the annual Video Game Awards. High Moon Studios/Activision pulled off the same stunt for Transformers: War for Cybertron; the predecessor of FOC and left fans drooling for the release.
[Read more…]Transformers: Fall of Cybertron Cinematic Reveal Trailer To Premiere At The Video Game Awards 2011
World premiere of the Transformers: Fall of Cybertron Cinematic Reveal Trailer will be live on SpikeTV‘s Video Game Awards 2011 on December 10th.
The press release mentions…
“The 2011 “Video Game Awards” will feature world premieres of the most anticipated games of 2012 and beyond. In addition to the previously announced exclusives debuts of BioWare’s next project, the next “Alan Wake” game and “Metal Gear Solid: Rising,” this year’s viewers will get the first look at footage from “Tom Clancy’s Rainbow 6 Patriots,” “Transformers: Fall of Cybertron” and Most Anticipated Game nominee, “BioShock Infinite.” Additional exclusives will be announced in the coming weeks”
Continue on reading for the entire Press Release for the Awards. [Read more…]
Game Informer Transformers: Fall Of Cybertron Coverage – Roundtable Discussion & Podcast
Game Informer has posted some lengthy content regarding the upcoming sequel to Transformers: War for Cybertron; Transformers: Fall of Cybertron.
First we have Game Informer editors Matt Miller and Ben Reeves sitting down in the conference room at High Moon Studios with game director Matt Tieger and lead programmer Andrew Zaferakis for a casual conversation about the most interesting gameplay additions to Transformers: Fall of Cybertron. The video is more than half an hour long and can be enjoyed here.
And, as part of their month-long online coverage of their cover story for Transformers: Fall of Cybertron, Game Informer also presents this special edition podcast as a follow-up to the roundtable discussion. Listen in as Fall of Cybertron’s game director Matt Tieger answers Game Informer reader questions about High Moon’s upcoming robotic blockbuster. You can listen to the podcast here (Download the attachment before listening, to avoid bandwidth issues).
[Read more…]Larger Than Life: Designing Fall of Cybertron’s Set Piece Moments
On this latest Game Informer article regarding Transformers: Fall of Cybertron, High Moon Studio tells us about the interactive storytelling of the the upcoming game.
In video games, there is always tension between story and gameplay. Storytelling is traditionally a passive experience, while games are inherently interactive. To help smooth out the integration of these two disparate forms, High Moon starts by looking at the larger story beats and then builds levels around those concepts. “We look at what we absolutely need to tell in our story, and then there is a lot of back and forth between the teams,” Carter says. “Designers approach a game from a standpoint of ‘what is fun,’ but then we have to steer that back and make sure we’re getting our story across. Making a game is really a lot of back and forth.”Designers spend a lot of time looking at references during these exchanges, drawing inspiration for how to shape a cohesive story that is also fun to play. “At the time that we started on the Grimlock level the Dead Space 2 demo had just come out, and I told everyone that they had to play the first level of the game,” Carter says. “Because it was scripted, it’s very cinematic, but at the same time they did a lot of things where you’d be walking down the hall and a character would jump out at you and then the camera would zoom around and showcase the animation and sound, but it was all seamless. The player didn’t feel pulled out of the game. That’s good storytelling for games.”
Read more and enjoy a video at Game Informer. [Read more…]