Kabam sent word on a major update to Transformers Forged to Fight that is live now!
Key points include:
- Act 3, Chapter 3 is now unlocked! Story details are below:
- Megatron’s rise to power culminates in this chapter as the Scientist struggles to prove his value to his crazed leader. The Scientist offers his latest creations, further enhancing Megatron’s Sharkticons and legion of Transformers to carry out his maniacal ambitions. Can the Commander and his allies remove this terrible foe? Maybe with the help of some new allies…
- 10 New Masteries Now Available
- New Features, Improvements & Fixes to Transformers: Forged to Fight
Read on to check out the full details! You can download and play Forged to Fight free here: http://www.bit.ly/PlayTransformersFTF
V4.0 UPDATE NOTES
Version 4.0 will be available October 18th with brand new features, improvements and fixes!
Act 3, Chapter 3 is now unlocked!
Megatron’s rise to power culminates in this chapter as the Scientist struggles to prove his value to his crazed leader. The Scientist offers his latest creations, further enhancing Megatron’s Sharkticons and legion of Transformers to carry out his maniacal ambitions. Can the Commander and his allies remove this terrible foe? Maybe with the help of some new allies…
10 new powerful Masteries are now available!
Offensive Masteries:
● Glass Cannon: Increases the Attack Rating of all your Bots, but lowers their maximum Health
● Double Edge: Increases the Attack Rating of all your Bots, but they suffer a Bleed Debuff every fight
● Despair: Enemies Repair less Health for each Debuff they’re suffering from
● Suppression: Enemies suffering Stun trigger fewer abilities and Repair less Health
● Stupefy: When your Bots inflict Stun, it lasts longer
● Deep Wounds: When your Bots inflict Bleed Debuffs, they last longer and deal extra damage
Defensive Masteries:
● Bleed Resistance: Any Bleed Damage your Bots would take is reduced
● Shock Resistance: Any Shock Damage your Bots would take, such as Shock Debuffs, is reduced
● Silica Plating: Any Heat Damage your Bots would take, such as Burn Debuffs, is reduced
● Inhibitor: Enemies suffering from Shock or Stun generate less Power
New Features!
● Awakening Programs have been added, providing a way to activate a Bot signature ability without duplicating it
● Signature Upgrades have been added, allowing the upgrading of a signature ability of an already awakened Bot
Improvements & Fixes
● Bot statistics that increase from Upgrading and Forging are showcased more clearly
● Alliance Missions will initially provide a recommended Map and Difficulty based on your Alliance
● Editing the Alliance objective or description now supports changing the existing text
● Tapping on a Relic during a raid will display additional information about it
● Added a setting to refresh ‘don’t show again’ popups
● The Fight menu has been updated to better showcase relevant Missions
● The spark inventory now default sorts by class, and has new filter options for Mod and Alpha sparks
● The Daily mission banner will update to showcase the relevant class each day
● Tapping a player’s name on the Raid leaderboard will display their Commander profile
● Clarification for what fight round of an Arena series you are in
● Crashing during loading into Raids or Mission fights will no longer apply a health penalty
● Fixed an issue that caused extra Bots from appearing in combat
● Fixed a delay when Ramjet fires his Special 1 attack, along with other related delays
● Crash fixes and optimizations
Tresob
Well, I finally got my first 5 star boy…but it’s a bit annoying because the overall game difficulty jumps up in various aspects of the game…so things that I was doing easily, like away missions, are now nearly impossible.
In terms of game design, it makes advancing in the game feel more like a punishment than a reward.
jamarmiller
yeah, your doing something wrong.
each mission has an easy street through all the acts. Just do the easy street on all missions and acts you should be getting tons of those. I dont play it that much but I got like 10 4 STAR BOTS already. dont try to do 100 percent complete on each one until you got a strong team of at least 4 star guys.
Whomps
Are you doing Alliance missions? You should be getting some for participating in those as well as some level 4 shards
Tresob
This is true, but they want 100,000 faction credits per 4 star bot…which seems hard to acquire if I am barely progressing in the story mode because it has gotten so hard to find a path that is beatable.
Whomps
You should be able to buy more 4 star bots once you unlock your first one
Tresob
I have been playing way too much of this for what it is.
And I am a bit annoyed at how steep the challenge curve is in the story mode. All of a sudden, every path has four star bots, but I only have one four star Megatron and a bunch of three star guys…so it is becoming a slog.
Tresob
I just downloaded this again on Netflix. Haven’t played this years, and I am very overwhelmed by the unnecessarily complex economy.
Nice to play with Combiner Wars figures after so long…makes me miss’em.
Peaceful Soldier
I have an alliance called "Soldiers of Peace" if anyone wants to join. We are a group of friendly people, all with the same passion for the whole franchise. Please join us.
ToaDraco
I still find it so strange that Netflix decided to buy this game. I wish it were Paramount instead since they have the movie rights and cartoon rights to Earthspark and such. Honestly removing the bayverse bots does me a favor since I'm not a fan of them but it eould have been nice to potentially see Bumblebee movie and RotB designs in the future as well as Earthspark designs but I don't see that happening with Netflix in charge. I'm also extremely warru of how much they're actually going to support this game. I wouldn't be surprised if they only add a couple more characters and then it's dead again within a year– especially with the stupid Netflix account requirement. I guess time will tell.
NaSMaX
Can anyone actually unlock a core mastery? I bought the module in the store but the game is not recognizing it.
martin entero shoro
Ok so I just got my first 2 star bot and have progressed far into the first campaign, but I have a little issue. Whenever I want to choose a nickname so I can join a team and fight arenas, it displays a message saying I no longer have Internet access, when I actually have. Does anyone else have this problem and if so, is there a solution?
Sleeplash
So, after getting the first 2 star bot during the first campaing, I realized I now had access to a 2 star bot shop (Or it could be because i leveled up my account, idk), so i'm guessing (hoping, actually) that you will get access to a 3 star shop after making more progress on the story?
AirComm72
Been playing Earth Wars since FTF ended but am enjoying this Netflix revival – it sure runs a helluva lot smoother now than when Kabam left it to die. It's weird starting over with 1 star bots though. I want my 5 Star Megatronus back lol
Gears
Its fun getting back into this game and Deadend is awesome
Jetfire83
Agreed. I don't really know if the more stylized series (Animated, EarthSpark, Prime, Cyberverse, etc.) would work in this style. I think the various anime series (Headmasters, RID2001, Unicron Trilogy, etc.) and the Cybertron game trilogy would be the best fits.
CodeXCDM
They forgot a Bayverse bot on a screenshot. Oops.
Kidding aside, wonder why Bayverse was removed. Issues with Paramount, I guess?
If they plan on continuing this, they should consider other universes like Legacy is doing.
Q Prime
Been playing for a few day, and thoughts:
Characters: Despite the addition of Chromia and Dead End, the removal of the Bayverse bots really makes the combat encounters repetitive due to a lower variety of bots. Would’ve been nice if they also added a few more bots to balance it out, but hopefully we get more in the future. Also, this would’ve been a great opportunity for them to refresh the character models to be based on the modern generations ones, seeing as almost every character in the game has been redone in a singular aesthetic since rather than the hodgepodge of design influences currently seen.
Game design: It would be nice if it was easier to unlock bots, as after the first six levels you seemingly can only buy bots (and you don’t get much of the bot-buying currency) or get one by 100%ing a chapter, which leads on to my next complaint. Exploring alternate routes post-chapter 1 is near-impossible for a long time after first beating it, as they feature 3* bots of a rating at least three times as much as the lowest route, and after having almost completed the first campaign I still don’t have access to those which means I can only do the basic route for the time being. Blocking is also sometimes a bit slow to respond.
Overall a fairly fun (if mindless) game with a few flaws but nothing game breaking.
Also, I have an issue in that the game is preventing me from playing the Fog of War thing, with a red lock being in the corner yet no error message as to why that is. Can anyone help?
Arvegtor
So, a question for those who can actually play this game: does the fog of war have any story, and if it does, what is it?
Lothar Hex
Cheers boss.
Strafe28066
It's for the mastery stuff but that doesn't become available until level 18, had the same glitch on my end, once you hit 18, hit that tab, then go to mastery and spend your first point and it should go away