Transformers Forged to Fight is rolling out it’s 2.0 upgrade today! In it we get a lot of new stuff, including two new bots – Drift and Transformers the Last Knight Hot Rod! Along with the new characters, there is a ton of in-game tweaking that’s occurred. You can read on to check out all the details, but here’s a quick list:
- Transformers: The Last Knight limited-time missions
- New daily login calendar
- Transformers: The Last Knight environment
- New base look
- Forging updates
- New synergy bonus interface
- Alliance-based currency removed
Version 2.0 will be available June 14th with brand new content, visual upgrades, and fixes!
Here’s the detail of what’s coming to The Fight:
- Complete your Transformers: The Last Knight experience with new limited-time missions.
- Rumors that the Autobot Hot Rod has arrived on New Quintessa enrages Drift who vows to hunt him down. Perplexed by Drift’s vow Optimus Prime and Bumblebee fear that the Decepticon turned Autobot has gone rogue and is resorting back to his old Decepticon ways. Play the all new Spotlight – “A Question of Loyalty” – and find out what happens when brothers in arms do battle.
- Megatron has returned to take his place as the new boss of Alliance Missions!
- New Daily Login Calendar! Great prizes await the faithful Commanders who login everyday! Collect Rewards from the 7 Day, 28 Day, and Alliance Calendars.
- Fight in a brand new environment inspired by Transformers: The Last Knight.
- A whole new look for your Base!
- Base updates bring a new level of visual polish and navigational ease.
- Show off up to four Relics with two new sockets added.
- Several new Relics with new effects have been added. New Relics can be found by fully Exploring any difficulty level of “A Question of Loyalty” as well as from the special Event Calendar. These Relics also have new in-game benefits.
- Tip the odds in your favor by using Boosts to augment your Bots’ performance.
- Boosts can increase your damage output or survivability.
- Activate an XP Boost to accelerate your level ups and claim rewards faster.
- Some Boosts are only applied to a specific game mode.
- Forging a Module now awards bonus Module Crystal Shards based on the Rank, Level, and Signature Ability Level of the Modules that are consumed.
- 1-Star Modules do not award Shards.
- 2-Star Modules award 3-Shard Module Crystal Shards.
- 3-Star Modules award 4-Star Module Crystal Shards.
- A new Synergy Bonus interface now shows you who is providing a bonus and who is receiving a bonus.
- The benefits and targets for existing Synergy Bonuses have not changed.
- Several new Synergy Bonuses have been added.
- The Alliance-based currency Loyalty has been removed.
- Existing Loyalty balances have been converted to Gold.
- You now earn Gold for answering Alliance Help Requests.
- Alliance Help requests will now immediately award 3 Energy in addition to the Energy received from Alliance mates.
- 1-Star and 2-Star Bots now start with two Special Attacks at Rank 1 and unlock a third Special Attack after Ranking Up.
- 3-Star Bots now start with three Special Attacks at Rank 1.
- Received a re-design, both on his Basic Abilities and his Signature.
- Updated design will be more in line with other Demolition Bots (Very high damage bursts in a short period of time)
- Acid does not have a cost anymore and Neutralizes Resistances Buffs when active, making him really great against Bots like Ultra Magnus.
- Will deal Burn on his Special 3.
- Whenever opponents have an active Debuff, Mixmaster will get a huge Critical Rate Buff.
- Generates power from Non-Critical Hits.
- Power generation from Critical Hits has been reduced to 12%.
- Guardian’s Ferocity now has a 20% increased chance to trigger at all Signature levels.
- New Synergies have been added and tuned for several bots.
- Laser Guidance and EMI Module
- Module buffs and debuffs can no longer be overridden by projectile buffs from bots.
- A new formula adds a global minimum and maximum speed limit for projectiles to account for bots that might stack Projectile Speed buffs.
Fight Tuning Adjustments:
- Made Adjustments to the AI of enemies to make them less likely to hold their power until they can use their Special 3
- Tuned down aggression of Enemy AI in harder content
- Made a slight adjustment to the speed of Projectile Attacks to make them easier for players to avoid
- Slightly increased the window to chain from a combo into a special attack
Bug Fixes and Optimizations
- Fixed an issue with the effectiveness of Module Signature Abilities during Raids
- Stash items now default to sort by expiry
- Filter basic ORE-13 and Catalysts in the Stash and Inventory screens
- Some timers that previously just showed hours now show minutes as well.
- Fixed an issue causing Wins in Arenas showing as a Loss
The Dirt On Drift
The Decepticon turned Autobot Drift has been hanging around in the shadows on New Quintessa for a while, but now he formally enters the fray. Let’s talk with some of the people that brought Drift to life in Forged To Fight – Francois Dinh Quang, Ryan Boulanger, and Nick Williams.
Francois Gets Frank About Drift
Cuz: I noticed that Drift has a penchant for tossing his blades around. You’re the animator, what’s the deal with this? Aren’t you worried that he will run out of swords? Or, do you have inside info that he’s sponsored by Schick or some other company that makes blades and has somehow attached themselves to the Transformers?
Francois: When we researched Drift and were watching him in Transformer AOE, the team noticed that Drift is not the type of bot that would cry over losing his blade. He’s always ready to beat bots and bleed some energon even if it means tossing his sword into someone’s face and keep on fighting with another blade. We try to give him that flair into his specials, he will beat his opponent with as many as he can get his hands on!
Cuz: He has that samurai thing going on and his name is Drift…were you ever tempted to skip the whole bot thing altogether, give him the nickname Tokyo and just have him do burnouts and donuts everywhere?
Francois: At some point I thought about keeping him in his car state and just pay homage to Tokyo Drift, unfortunately Tokyo Drift is my least favorite movie of the franchise. We still decided to keep Drift doing one drift before his samurai side takes over and drift thru the air slashing his way out.
Ryan Discusses The Design Behind Drift
Cuz: I’ve had the Decepticon Bludgeon on my team for a while now, and Drift seems like a pretty good Autobot foil to the Master of Metallkito. Gives us the lowdown on Drift. What makes him tick? (Don’t say energon and his spark.)
Ryan: Bludgeon is all about raw power, being a tank he is naturally the most armored of the warrior class. Drift on the other hand is a master of Diffusion, a martial art that rewards focus and precision.
Drift is all about keeping your Combo Count high and avoiding the attacks of your enemies. As his Combo Count grows he’ll gain Precision, Critical Damage and Bleed Duration buffs. Precision is going to stop opponents from Evading while the Critical Damage and Bleed Duration buffs are going to pump out the damage. Drift’s final trick is his ability to Evade Bleeding opponents, useful when trying to keep that Combo Count high and impress your sensei.
Cuz: Oh, precision. Not my strong suit, but I do like high combo counts. If Drift lands on my team, I may take him out for a spin; however, if I leave him on my base to defend, he’ll need the right mod. Which one would that be?
Ryan: Hmm, I hate giving out these secrets but there are a few obvious ones that jump to mind. Nightbird’s Mark perfectly complements Drift’s ability to Evade and hold his Combo while upgrading his Critical Hits. Harm Accelerator is already a great Module but it becomes unreal in the hands of Drift, allowing him to indefinitely Evade his opponent and further amplify his Bleed damage.
Nick Makes Drift Dazzle
Cuz: I’m digging Drift’s Special 3 attack. You snuck a bit of a whirlwind in there. Tell us about the hows and whys for his effects and also tell me will I ever get a cow put into one of your twisters?
Nick: I wanted to sell Drifts’ effortless agility. He spins a lot during his attacks. By using a combination of the whirlwind for his burnout and the trails for his swords, helps visually sell the speed of his movements. If the modelers make a cow, I’ll throw one in!
Cuz: So, no cows. Hmmmm. Oh well, next time. How did you go about making him feel different than the other two similarly swordy bots Windblade and Bludgeon?
Nick: As for the differences between Bludgeon and Drift – Bludgeon is very pronounced in his movements – There is a weight behind his strikes. I used fewer sword trails and more ground based FX to showcase the force of Bludgeons hits. For Drift it was the opposite – More sword trails and wind FX to show Drifts agility and lightness on his feet.