Transformers Forged to Fight is rolling out it’s 2.0 upgrade today! In it we get a lot of new stuff, including two new bots – Drift and Transformers the Last Knight Hot Rod! Along with the new characters, there is a ton of in-game tweaking that’s occurred. You can read on to check out all the details, but here’s a quick list:
- Transformers: The Last Knight limited-time missions
- New daily login calendar
- Transformers: The Last Knight environment
- New base look
- Boosts
- Forging updates
- New synergy bonus interface
- Alliance-based currency removed
Check out some launch videos below and read on for all the dirt on the new game update! Make sure to head on over to the app stores and download Transformers Forged to Fight (iOs | Android)!
Version 2.0 will be available June 14th with brand new content, visual upgrades, and fixes!
Here’s the detail of what’s coming to The Fight:
- Complete your Transformers: The Last Knight experience with new limited-time missions.
- Rumors that the Autobot Hot Rod has arrived on New Quintessa enrages Drift who vows to hunt him down. Perplexed by Drift’s vow Optimus Prime and Bumblebee fear that the Decepticon turned Autobot has gone rogue and is resorting back to his old Decepticon ways. Play the all new Spotlight – “A Question of Loyalty” – and find out what happens when brothers in arms do battle.
- Megatron has returned to take his place as the new boss of Alliance Missions!
- New Daily Login Calendar! Great prizes await the faithful Commanders who login everyday! Collect Rewards from the 7 Day, 28 Day, and Alliance Calendars.
- Fight in a brand new environment inspired by Transformers: The Last Knight.
- A whole new look for your Base!
- Base updates bring a new level of visual polish and navigational ease.
- Show off up to four Relics with two new sockets added.
- Several new Relics with new effects have been added. New Relics can be found by fully Exploring any difficulty level of “A Question of Loyalty” as well as from the special Event Calendar. These Relics also have new in-game benefits.
- Tip the odds in your favor by using Boosts to augment your Bots’ performance.
- Boosts can increase your damage output or survivability.
- Activate an XP Boost to accelerate your level ups and claim rewards faster.
- Some Boosts are only applied to a specific game mode.
- Forging a Module now awards bonus Module Crystal Shards based on the Rank, Level, and Signature Ability Level of the Modules that are consumed.
- 1-Star Modules do not award Shards.
- 2-Star Modules award 3-Shard Module Crystal Shards.
- 3-Star Modules award 4-Star Module Crystal Shards.
- A new Synergy Bonus interface now shows you who is providing a bonus and who is receiving a bonus.
- The benefits and targets for existing Synergy Bonuses have not changed.
- Several new Synergy Bonuses have been added.
- The Alliance-based currency Loyalty has been removed.
- Existing Loyalty balances have been converted to Gold.
- You now earn Gold for answering Alliance Help Requests.
- Alliance Help requests will now immediately award 3 Energy in addition to the Energy received from Alliance mates.
Bot Changes
- 1-Star and 2-Star Bots now start with two Special Attacks at Rank 1 and unlock a third Special Attack after Ranking Up.
- 3-Star Bots now start with three Special Attacks at Rank 1.
- Mixmaster
- Received a re-design, both on his Basic Abilities and his Signature.
- Updated design will be more in line with other Demolition Bots (Very high damage bursts in a short period of time)
- Acid does not have a cost anymore and Neutralizes Resistances Buffs when active, making him really great against Bots like Ultra Magnus.
- Will deal Burn on his Special 3.
- Whenever opponents have an active Debuff, Mixmaster will get a huge Critical Rate Buff.
- Arcee
- Generates power from Non-Critical Hits.
- Power generation from Critical Hits has been reduced to 12%.
- Guardian’s Ferocity now has a 20% increased chance to trigger at all Signature levels.
- New Synergies have been added and tuned for several bots.
Mod Changes
- Laser Guidance and EMI Module
- Module buffs and debuffs can no longer be overridden by projectile buffs from bots.
- A new formula adds a global minimum and maximum speed limit for projectiles to account for bots that might stack Projectile Speed buffs.
Fight Tuning Adjustments:
- Made Adjustments to the AI of enemies to make them less likely to hold their power until they can use their Special 3
- Tuned down aggression of Enemy AI in harder content
- Made a slight adjustment to the speed of Projectile Attacks to make them easier for players to avoid
- Slightly increased the window to chain from a combo into a special attack
Bug Fixes and Optimizations
- Fixed an issue with the effectiveness of Module Signature Abilities during Raids
- Stash items now default to sort by expiry
- Filter basic ORE-13 and Catalysts in the Stash and Inventory screens
- Some timers that previously just showed hours now show minutes as well.
- Fixed an issue causing Wins in Arenas showing as a Loss
The Dirt On Drift
The Decepticon turned Autobot Drift has been hanging around in the shadows on New Quintessa for a while, but now he formally enters the fray. Let’s talk with some of the people that brought Drift to life in Forged To Fight – Francois Dinh Quang, Ryan Boulanger, and Nick Williams.
Francois Gets Frank About Drift
Cuz: I noticed that Drift has a penchant for tossing his blades around. You’re the animator, what’s the deal with this? Aren’t you worried that he will run out of swords? Or, do you have inside info that he’s sponsored by Schick or some other company that makes blades and has somehow attached themselves to the Transformers?
Francois: When we researched Drift and were watching him in Transformer AOE, the team noticed that Drift is not the type of bot that would cry over losing his blade. He’s always ready to beat bots and bleed some energon even if it means tossing his sword into someone’s face and keep on fighting with another blade. We try to give him that flair into his specials, he will beat his opponent with as many as he can get his hands on!
Cuz: He has that samurai thing going on and his name is Drift…were you ever tempted to skip the whole bot thing altogether, give him the nickname Tokyo and just have him do burnouts and donuts everywhere?
Francois: At some point I thought about keeping him in his car state and just pay homage to Tokyo Drift, unfortunately Tokyo Drift is my least favorite movie of the franchise. We still decided to keep Drift doing one drift before his samurai side takes over and drift thru the air slashing his way out.
Ryan Discusses The Design Behind Drift
Cuz: I’ve had the Decepticon Bludgeon on my team for a while now, and Drift seems like a pretty good Autobot foil to the Master of Metallkito. Gives us the lowdown on Drift. What makes him tick? (Don’t say energon and his spark.)
Ryan: Bludgeon is all about raw power, being a tank he is naturally the most armored of the warrior class. Drift on the other hand is a master of Diffusion, a martial art that rewards focus and precision.
Drift is all about keeping your Combo Count high and avoiding the attacks of your enemies. As his Combo Count grows he’ll gain Precision, Critical Damage and Bleed Duration buffs. Precision is going to stop opponents from Evading while the Critical Damage and Bleed Duration buffs are going to pump out the damage. Drift’s final trick is his ability to Evade Bleeding opponents, useful when trying to keep that Combo Count high and impress your sensei.
Cuz: Oh, precision. Not my strong suit, but I do like high combo counts. If Drift lands on my team, I may take him out for a spin; however, if I leave him on my base to defend, he’ll need the right mod. Which one would that be?
Ryan: Hmm, I hate giving out these secrets but there are a few obvious ones that jump to mind. Nightbird’s Mark perfectly complements Drift’s ability to Evade and hold his Combo while upgrading his Critical Hits. Harm Accelerator is already a great Module but it becomes unreal in the hands of Drift, allowing him to indefinitely Evade his opponent and further amplify his Bleed damage.
Nick Makes Drift Dazzle
Cuz: I’m digging Drift’s Special 3 attack. You snuck a bit of a whirlwind in there. Tell us about the hows and whys for his effects and also tell me will I ever get a cow put into one of your twisters?
Nick: I wanted to sell Drifts’ effortless agility. He spins a lot during his attacks. By using a combination of the whirlwind for his burnout and the trails for his swords, helps visually sell the speed of his movements. If the modelers make a cow, I’ll throw one in!
Cuz: So, no cows. Hmmmm. Oh well, next time. How did you go about making him feel different than the other two similarly swordy bots Windblade and Bludgeon?
Nick: As for the differences between Bludgeon and Drift – Bludgeon is very pronounced in his movements – There is a weight behind his strikes. I used fewer sword trails and more ground based FX to showcase the force of Bludgeons hits. For Drift it was the opposite – More sword trails and wind FX to show Drifts agility and lightness on his feet.
Tresob
Well, I finally got my first 5 star boy…but it’s a bit annoying because the overall game difficulty jumps up in various aspects of the game…so things that I was doing easily, like away missions, are now nearly impossible.
In terms of game design, it makes advancing in the game feel more like a punishment than a reward.
jamarmiller
yeah, your doing something wrong.
each mission has an easy street through all the acts. Just do the easy street on all missions and acts you should be getting tons of those. I dont play it that much but I got like 10 4 STAR BOTS already. dont try to do 100 percent complete on each one until you got a strong team of at least 4 star guys.
Whomps
Are you doing Alliance missions? You should be getting some for participating in those as well as some level 4 shards
Tresob
This is true, but they want 100,000 faction credits per 4 star bot…which seems hard to acquire if I am barely progressing in the story mode because it has gotten so hard to find a path that is beatable.
Whomps
You should be able to buy more 4 star bots once you unlock your first one
Tresob
I have been playing way too much of this for what it is.
And I am a bit annoyed at how steep the challenge curve is in the story mode. All of a sudden, every path has four star bots, but I only have one four star Megatron and a bunch of three star guys…so it is becoming a slog.
Tresob
I just downloaded this again on Netflix. Haven’t played this years, and I am very overwhelmed by the unnecessarily complex economy.
Nice to play with Combiner Wars figures after so long…makes me miss’em.
Peaceful Soldier
I have an alliance called "Soldiers of Peace" if anyone wants to join. We are a group of friendly people, all with the same passion for the whole franchise. Please join us.
ToaDraco
I still find it so strange that Netflix decided to buy this game. I wish it were Paramount instead since they have the movie rights and cartoon rights to Earthspark and such. Honestly removing the bayverse bots does me a favor since I'm not a fan of them but it eould have been nice to potentially see Bumblebee movie and RotB designs in the future as well as Earthspark designs but I don't see that happening with Netflix in charge. I'm also extremely warru of how much they're actually going to support this game. I wouldn't be surprised if they only add a couple more characters and then it's dead again within a year– especially with the stupid Netflix account requirement. I guess time will tell.
NaSMaX
Can anyone actually unlock a core mastery? I bought the module in the store but the game is not recognizing it.
martin entero shoro
Ok so I just got my first 2 star bot and have progressed far into the first campaign, but I have a little issue. Whenever I want to choose a nickname so I can join a team and fight arenas, it displays a message saying I no longer have Internet access, when I actually have. Does anyone else have this problem and if so, is there a solution?
Sleeplash
So, after getting the first 2 star bot during the first campaing, I realized I now had access to a 2 star bot shop (Or it could be because i leveled up my account, idk), so i'm guessing (hoping, actually) that you will get access to a 3 star shop after making more progress on the story?
AirComm72
Been playing Earth Wars since FTF ended but am enjoying this Netflix revival – it sure runs a helluva lot smoother now than when Kabam left it to die. It's weird starting over with 1 star bots though. I want my 5 Star Megatronus back lol
Gears
Its fun getting back into this game and Deadend is awesome
Jetfire83
Agreed. I don't really know if the more stylized series (Animated, EarthSpark, Prime, Cyberverse, etc.) would work in this style. I think the various anime series (Headmasters, RID2001, Unicron Trilogy, etc.) and the Cybertron game trilogy would be the best fits.
CodeXCDM
They forgot a Bayverse bot on a screenshot. Oops.
Kidding aside, wonder why Bayverse was removed. Issues with Paramount, I guess?
If they plan on continuing this, they should consider other universes like Legacy is doing.
Q Prime
Been playing for a few day, and thoughts:
Characters: Despite the addition of Chromia and Dead End, the removal of the Bayverse bots really makes the combat encounters repetitive due to a lower variety of bots. Would’ve been nice if they also added a few more bots to balance it out, but hopefully we get more in the future. Also, this would’ve been a great opportunity for them to refresh the character models to be based on the modern generations ones, seeing as almost every character in the game has been redone in a singular aesthetic since rather than the hodgepodge of design influences currently seen.
Game design: It would be nice if it was easier to unlock bots, as after the first six levels you seemingly can only buy bots (and you don’t get much of the bot-buying currency) or get one by 100%ing a chapter, which leads on to my next complaint. Exploring alternate routes post-chapter 1 is near-impossible for a long time after first beating it, as they feature 3* bots of a rating at least three times as much as the lowest route, and after having almost completed the first campaign I still don’t have access to those which means I can only do the basic route for the time being. Blocking is also sometimes a bit slow to respond.
Overall a fairly fun (if mindless) game with a few flaws but nothing game breaking.
Also, I have an issue in that the game is preventing me from playing the Fog of War thing, with a red lock being in the corner yet no error message as to why that is. Can anyone help?
Arvegtor
So, a question for those who can actually play this game: does the fog of war have any story, and if it does, what is it?
Lothar Hex
Cheers boss.
Strafe28066
It's for the mastery stuff but that doesn't become available until level 18, had the same glitch on my end, once you hit 18, hit that tab, then go to mastery and spend your first point and it should go away