Transformers Forged to Fight is officially out now for mobile devices, bringing another Transformers themed game to your pocket. This time around it’s a fighting game and pulling from all generations. It’s being done by Kabam, the folks that run the wildly popular Marvel Contest of Champions. Forged to Fight has a similar feel but has undergone significant changes to tailor it to Transformers and all they bring to a fighting platform. After the break, TFW2005 was able to interview Kabam Creative Director Cuz Parry about the game.
Oh, and on top of that, Kabam was kind enough to produce a battle demo with characters of our choice, and we chose two bad asses – Beast Wars Rhinox vs G1 Grimlock!
Read on for our interview and game press release!
Visit ForgedtoFight.com to download the game for your device. It’s available on Andoid and iOs right now!
TFW2005 Interview with Transformers Forged to Fight Creative Director Cuz Parry
TFW2005: Could you please explain Forged to Fight to someone who’s just getting familiar?
The hard sell? It’s the ultimate action fighting RPG game for fans of Transformers from multiple eras. You create a team of your favorite bots from across different Transformers realities and, to cap it off, you can make your team faction agnostic. You want to mix Decepitcons and Maximals, Autobots and Predacons, or throw some blockbuster movie bots in the mix? Have at it. Take them on missions to unravel the mystery of a strange and definitely dangerous planet you find yourself stranded on. Use strategy to level up your bots and form the best teams as you engage in state of the art fighting game combat in visually stunning environments. Whew. Hard sell. In other words, it’s an awesome fighting game with tons of depth, loads of social features and hours of endless fun.
TFW2005: Will there be any love for non Generations / Movie , such as Japanese characters, Unicron Trilogy, original Robots in Disguise, or Transformers Animated?
It’s tough to say where the future will take us. Right now we are focusing on getting a great game out into the hands of Transformers fans and seeing what the response is. We all have our favorites, it’s just figuring out what works aesthetically and from a game play design and balance.
TFW2005: How frequently do you see yourselves adding new characters into the game after it launches?
New characters will launch every two weeks. That’s the pacing we use with Marvel Contest of Champions and it seems to work. Right now, Marvel is sitting at over 90 characters…so we can dream.
TFW2005: Will you be able to choose from the different designs of the movie characters, such as AOE and DOTM Optimus?
We envision a world where the variations of characters from different movies appear in the game. We have a movie Bumblebee now, but if he gets his own movie next year…well…hint, hint.
TFW2005: Similarly, will there eventually be different generation versions of the same character, such as G1 Prime and Movie Prime?
Absolutely. And it’s been super fun writing dialogue for these characters from different realities as they meet in the story. Prime is a prime example. (Sorry) They meet in game but don’t share the same origin stories or histories. Even their personalities are a bit different, with the movie version exploring a darker side as he feels betrayed by the humans in AOE. This allows for some interesting story telling and differentiation among characters.
TFW2005: What similarities and differences are there between Marvel Contest of Champions and Forged to Fight?
First off, the fighting mechanics will be familiar to start for Marvel fans. But the nature of the bots’ ranged and transformation attacks meant we evolved the fighting to include more skill and strategy. You need to know the alt mode attack of your opponent and use your side stepping abilities in order to produce the best results. Also familiar will be the RPG systems for leveling and ranking up your bots. But again, we evolved this to give you more things to do with bots. We have base raids against opponents and setting up defensive bot and mod configurations to defend your base. There’s a lot more strategy in who to take on missions and who to set as base defenders and how they interact with the mods that you place with your bots to help buff them. We also have a deep and engaging alliance system similar to Marvel. On top of that, there are new away missions to send bots on to gather resources. So, yes, it’s like Marvel, but with more things to do.
TFW2005: Does the game require online / multi-player or are there significant solo mission aspects?
You can definitely play solo, but will probably get a richer experience by joining an alliance…or staying solo and raiding others’ bases.
TFW2005: Will the game have a running story line similar to Marvel’s Contest of Champions?
Yes, and we’ll also be rolling out Spotlight events to showcase new bots and add supplementary elements to the main narrative line.
TFW2005: How will transforming work? Will it just be for specials or is it a game mechanic?
An early mantra for the game play designers was… “must have meaningful transformations” …boring mantra but vital to the game. We wanted the player to be able to initiate transformations during gameplay whenever they wanted, not just during special cinematic attacks. Once our designers figured out to use transformations as part of the heavy attack, we knew we had something. What’s cool, is that the heavy attacks are different based on the bots’ alt mods. Some turn into tanks and shoot a ranged attack. Others turn into trucks for up close and personal ram attacks. The strategy comes in knowing who to use, when to use them, and what your opponents’ attacks are.
TFW2005: Personal favorite generation / character, aside from the game?
I have to admit I really enjoyed the Prime animated series from a few years back (I’m older and think I’m supposed to say original G1 rules, right?) But, in terms of my favorite character of all time? Beachcomber from the original show. Let’s just say I could relate to his outlook on life.
TFW2005: Anything else you’d like to relay to the fans?
This game has been a dream come true for so many of us working on it. We just hope you feel the same when you’re playing it.
KABAM AND HASBRO “ROLL OUT” TRANSFORMERS: FORGED TO FIGHT
The New High Definition Action-Fighting Mobile Game Brings Together Iconic Bots from Nearly Every Generation of the “More than Meets the Eye” Franchise
SAN FRANCISCO, Apr. 6, 2017 – Today Kabam, a world leader of massively multiplayer mobile games for a global audience and wholly-owned subsidiary of Netmarble Games, and Hasbro Inc. officially launch TRANSFORMERS: Forged to Fight, a new high-definition, action-fighting RPG mobile game. For the first time ever, Transformers fans and mobile gamers everywhere will be able to build their Transformers team and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history.
The game features authentic Transformers action set in a stunning 3D environment, challenging players to assemble the ultimate team of Autobots and Decepticons, including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro’s line of iconic action figures. As fans assemble their team, they will forge alliances, battle other players and dive into a unique storyline that goes beyond good versus evil.
“TRANSFORMERS: Forged to Fight brings together some of the most powerful Autobots and Decepticons from nearly every generation of the Transformers franchise,” said Mark Blecher, Senior Vice President, Digital Gaming and Corporate Development at Hasbro. “The team at Kabam has created a truly remarkable Transformers experience, and we’re confident that fans and gamers will be thrilled with the game.”
In TRANSFORMERS: Forged to Fight, players will explore an epic new universe where multiple realities collide to form a massive planetary battlefield. Players will assemble a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements. Game features include:
• Collect iconic bots from the Transformers universe such as Optimus Prime, Bumblebee, Megatron, Waspinator, Grimlock and Soundwave.
• Battle other players with devastating special attacks, ranged blasting, destructible terrain and huge 360 degree arenas.
• Team up with your friends, forge alliances and battle in global events.
• Set a gauntlet of bots and defenses to protect your base, get revenge on those that attack, and raid enemy bases.
• Deploy away teams to score epic loot.
“The Transformers brand is larger-than-life, and Kabam’s sophisticated, centralized tech engine allowed us to deliver HD graphics and a gameplay experience that is fitting for the franchise,” said Mike McCartney, Executive Producer for TRANSFORMERS: Forged to Fight. “The game features non-stop action, huge bots and a thrilling 360 degree battle arena that we think fans are going to love. It’s a must-play for anyone that is a fan of the Transformers brand or just enjoys quality action-fighting RPG games.”
TRANSFORMERS: Forged to Fight was developed by Kabam, the studio who created Fast & Furious: Legacy and Marvel Contest of Champions, a top 10 grossing game on the App Store. The game is now available worldwide in more than 155 countries on the App Store for iPhone, iPad and iPod touch, and Google Play for Android devices. Visit ForgedtoFight.com for more information.
Kabam Games creates, develops, and publishes massively multiplayer games that are available to a global audience on mobile devices via its own dedicated channel in the App Store and Google Play. The company has partnered with leading entertainment companies such as Disney, Hasbro and Universal for mobile games based on some of the world’s most iconic franchises, including Marvel, Transformers and Fast & Furious. Kabam games have been enjoyed by more than 100 million players globally and consistently rank in the top 10 grossing apps on the App stores. The company has more than 150 employees, with studios and offices in Vancouver, San Francisco and Austin, Texas. Kabam Games is a wholly-owned subsidiary of Netmarble Games. More information about Kabam can be found at corporate.kabam.com.
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