It’s been a fair amount of time since the official launch of Transformers Earth Wars, and it seems they’ve already fallen into a routine of weekly events starting Friday mornings and ending Monday mornings. Some offer prizes such as resources and crystals, and others offer the chance to obtain powerful characters that may be hard to get; this week’s prizes are the latter as players will get the chance to not only win resources, but this week’s featured characters, Slug and Headstrong! Autobots will of course get Slug, and Decepticons will get Headstrong, both of which feature powerful charging ability and tank-like health. This week’s event is even more special as it’s the game’s first ever Alliance Event in which everyone in your alliance will be able to contribute towards various goals to earn a prize for everyone in said alliance!
More details on this event as well as updates for the game as a whole are listed after the jump, so be sure to check those out and give this event your best!
Charging In Event
- Headquarters Level 4
- Member of an Alliance
- Tap the Event button!
- Select an Event Battlezone to fight in!
- Win your battle and gather Battle Points!
- Collect prizes!
- Prestiges Allowed: 60
- Bonus Experience: Earn Double XP in Event Battle Zones!
- You must stay in your alliance until prizes are rewarded or you won’t receive them.
- If you move to another Alliance during the event, any Battle Points will stay with the Alliance that you’ve earned them for.
- Charging Crystals contain the chance to unlock a 2 – 4 Star Slug or Headstrong, Crystal Shards or other bots!
- Completing an event increases Prestige by 1 level.
- Prestige can be checked on the event’s Battle screen.
Balancing Changes
- Fixed radius of shock turret – shouldn’t hit gunners that fire from max range.
- Holo Decoy ability cost reduced & decoy health now displays correct value.
- Cluster Strike ability cast range increased.
- Bombing Run ability bomb damage radius increased.
- Quick Strike ability (Divebomb, Windblade) is now quicker and lands closer (cost and damage stays the same).
- Cluster Strike ability buffed – range increased by 2 and damage by 20%.
- Combat Stimulants & Healing Grenade ability cost reduced by 1.
- Healing Grenade heal increased by 12%.
- Holo Decoy health increased.
VicRav
Yep. Different building just maxed out and is stuck.
IGEBM
No
Also, I’m pretty sure this UI is a beta test
There’s a list people are contributing to on Reddit with suggestions for how to fix everything (and I believe they confirmed that the buttons will be bigger lol)
Doom Slayer
Only issue I have is that there alliance research center is stuck with all donations done. Any one else have that problem?
Ephland
they fixed it right away, it was an issue others were having and was brought to their attention via Discord.
Goose24
Are you still having this issue? I know in the past, that has been solved by taking the bots into battle again. Do NOT hit the "skip" button though when they're going up a level because it sounds like that might be a bug right now.
Doom Slayer
Oh that sucks. I have 3 5* bots in research to lvl 51.
Ephland
after the new UI installation, my Decepticons won't level up. They go from 1 to 10 after the battle, but when you go to upgrade them, they are back at level 1 (they show the XP though).
Ephland
some of the text is harder to read, but I'm sure in time some of that I'll get used to.
Doom Slayer
I understood they are doing it in steps, so they can tackle issues more quickly. Some players in my alliance have it and others like myself haven't.
Ephland
the new UI is being rolled out. I like some bits of it, not a fan of others.
Buzzclaw
I think they're saving the G1 Seacons for an actual team later. 6 Seacons would be an easy re-skin option for 6 Trainbots. I think even doing the weird Timelines colors Skalor would have made some wallets open.
What's funny is I decided to do a lil googling and the skin is based on the tfwiki pics of the toy:
Looks blue, right? Well . . .
He's not blue on every site besides tfwiki
Sigmalock
They should’ve given Coelagon a G1 skin (aka Skalor from the G1 Seacons).
Unless that was the intention?
PS I’d love to see God Neptune get a G1 Piranacon skin!
Doom Slayer
Honestly, I don't care for any of the G2 skins. But the skin for Coelagon… I don't know and it could be me, but I can hardly tell the difference.
Buzzclaw
Honest question: Has there ever been a worse set of Season Pass skins than "Beast Wars 2" Coelagon and Bad Blue Warpath?
Mechman42
I can't say for sure but I'd guess it's just flavor text and it simply increases his weapon damage.
Chocwave
According to Red Alert’s ability description, his ability deals more damage with his friction rifle. Since I have a 5* fire drive equipped to him currently, may I ask whether firedrive replaces his friction rifle? I will unequip him from Reddie if so. TIA.
Ephland
Good lord
Doom Slayer
97k to be exact.
Chocwave
No worries, mate. Get some rest first. Also, I too fancy warpath more most times. I use LOP occasionally because said situations sometimes pop up.
Goose24
I have a high level LOP. Problem is that those situations never arrive for me anymore. Seaspray will do a better job of clearing IMO. Or I could use Skids and Optimal Optimus. Or if I just need a little pathing – Warpath.
I just have no use for him honestly.
And my apologies as I had the workday from hell and didn’t get on the test server. I’ll try to tonight. I’m sorry to you and @Ephland